3/18/2023 0 Comments Half life source bhop scriptTo change color of bullet trails of submachine gun add these commands. Note that values of texgamma and lightgamma must be same otherwise you will get some error due to another bug in Half-life engine. In-game settings of brightness or gamma doesn’t work (it’s bug or something) so these commands will help you to see nicely even on dark maps. If you use custom client.dll you can change color of your name by variable ^1 (for example name “^1Half-^5Life”) Name „Best HL Player“ – it’s always good to name yourself because otherwise there will be only “Players” on servers. R_drawviewmodel “0” – toggles weapon model off or on so that wepon doesn’t interrupt your view (you can use custom crosshairs to recognise what weapon are you holding) There are many commands which can help you to make your vision better.ĭefault_fov “111” – field of view, very useful command which allows you to change how much do you see to the sides, ideal values are between 100 and 120 (90 is default)įps_max “101” – sets the maximum value of fps (note: if you have 100 fps you can move little faster then on other values, don’t ask me why) Now you can fully control Half-life, so let’s take a look at what you can see on your screen. For mouse wheel use MWHEELDOWN or MWHEELUP. At the beginnig it could be hard for you to remember all of them but after some time you will get use to it and you will switch weapons without even thinking about it. Use keys that you want for setting up your weapon binds. So for example this is how it will looks like in your config: bind "q" "weapon_gauss" If you want to drop weapon in Half-Life use bind “t” “drop”. List of additional weapons used in Opposing force: weapon_pipewrench wrench Weapon_satchel satchel charge, explosives Weapon_egon egon, gluon gun, vacuum cleaner There is a list of weapons used in Half-life: weapon_crowbar crowbar If you want to quickly switch weapons you must assign each single key to each weapon. Zoom_sensitivity_ratio "1.3" Weapon binds Other useful commands are sensitivity for setting mouse sensitivity and zoom_sensitivity_ratio for setting sensitivity on weapons with zoom (crossbow, magnum). For assigning some action to a key button we use command bind. You can download my config to use it as an example ( kmk.cfg). You can use double slash to make comments in your config, Half-life then ignore whole line so you can type anything on it – //This is comment. But I will recommend you to devide your config into sections for better orientation in file. For start you can simply copy lines from config.cfg. Now the hardest part – adding commands to your fresh new config. To autoload it at startup add line exec myconfig.cfg into userconfig.cfg If you want to use config type exec myconfig.cfg into console to load it. So open your favorite text editor, create new file, name it like you want (for example myconfig.cfg) and save it to the valve directory. There are three config files that Half-life loads at startup: autoexec.cfg userconfig.cfg and config.cfg. It can be found in games\half-life\valve folder (C:\Steam\SteamApps\common\Half-Life\valve for steam installation). They aren't going to add Direct3D back anytime soon, as they don't care for suggestions no matter how many times they put "Thanks to the community for showing us these problems".If you don’t like our custom in-game settings and you want to adjust config by yourself here is tutorial how to make your own config.Ĭonfig is a text file with *.cfg extension which Half-life is using for load and store all game settings. I know I do, but i'm not great at Bhop so I haven't tried it. So it may be fixable via commands, but you have to know those commands first. Of course that could just mean they turned the airaccelerate or accelerate down a bit. They literally put as a patch note shortly after the Steampipe update saying "Removed Bunny Hopping". What I am saying is, Bhopping doesn't work on OpenGL due to differences in the Render that Valve changed on purpose. lol macs dont use DircetX or Driect3D i think so i use OpenGL or something but DircetX and 3d can work but might glitch so reqiurss porting that why hl2 TC mods dont worl Yeah, they got rid of Direct3D and used OpenGL because it is a multi-platform Render Engine. Originally posted by Muffinz:Yes and that was made before Direct3D was rid of.īhop doesn't work anymore.
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